Itch.io's Flappy Jam: GeoMatch
Theme: Flappy BirdRules:
- Released February 24th, 2014
- "make a hard, almost unplayable game"
- "use assets inspired (not ripped) from classics"
- "FLAPPY word or gameplay not mandatory"
- "have fun, be supportive. hate must not win"
Notables:
- First game jam
- First public game released!
Ratings Page
Play Here
Results: Overall: 34.4% (272/791)
- Initial games total: ~800
- Final games total: 791
- Rank: #272(Overall)
- Score: 2.938/5 (Overall)
itch.io's Ranking
Criteria | Rank | Score* | Raw score |
COOLNESS | #153 | 3.375 | 3.375 |
Overall | #272 | 2.938 | 2.938 |
HARDNESS | #375 | 2.500 | 2.500 |
GameJolt's Indies VS PewDiePie: Edgar's Adventure
Theme: Fun to play, fun to watchRules:
- November 20th, 2015 11pm CST to November 23th, 11pm CST (~Friday to Sunday)
- 72 hours to make a video game
- Free to use any tools or libraries, or Fonts.
- Everything else needs to be made during the Jam period.
Notables:
- Game was surprisingly fun.
- Forced me to take game jams seriously.
- Really started to stretch my pixel art abilities.
Ratings Page
Play Here
Results: Overall: 26.3% (206/783)
- Initial games total: ~800
- Final games total: 783
- Rank: #206 (Overall)
- Score: 3.55/5 (Overall)
Note: I realize the games are now down to 738, because people must be removing their #indiesvspewdiepie. But it did end with 783 games! I'm not numlexic!
Ludum Dare 32 Jam: Elimination Communication
Theme: An Unconventional WeaponRules:
- April 17th, 2015 8pm CST to April 20th, 8pm CST (~Friday to Monday)
- 72 hours to make a video game
- Free to use any tools, libraries, and base-code.
- Free to use any Art/Music/Audio, but you must opt out of said voting category.
Notables:
- My first Ludum Dare
- Recorded my own sounds (and Frankie's voice)
- Made in only ~25 hours, because I had a change of heart on what I wanted to make for the Jam.
Ratings Page
Play Here
Results: Overall: 23.0% (337/1468)
- Final games total: 1468 (Jam)
- Rank: #337 (Overall)
- Score: 3.42/5 (Overall)
Ludum Dare Results:
![]() | Coolness | 66% |
#74 | Theme(Jam) | 4.03 |
#74 | Humor(Jam) | 3.85 |
#149 | Fun(Jam) | 3.63 |
#337 | Overall(Jam) | 3.42 |
#457 | Audio(Jam) | 2.91 |
#537 | Innovation(Jam) | 3.06 |
#603 | Mood(Jam) | 2.94 |
#725 | Graphics(Jam) | 2.86 |
Jam: 1468
Compo: 1353
GameJolt's Indies VS Gamers: Flee the Darkness!
Theme: ArcadeRules:
- July 16th, 2015 11pm CST to July 19th 11pm CST (~Friday to Sunday)
- 72 hours to make a video game
- Create all new visual assets and code during the jam.
- Fonts, sounds and music can be from outside sources.
- Must implement GameJolt's Leaderboard API and include one leaderboard.
Notables:
- Best Visual Yet! Thanks in part to Aseprite and extra time.
- Horrible bug with 2 Collider2Ds on same GameObject.
Ratings page
Play Here
Results: Overall: 12.8% (49/383)
- Initial games total: ~430
- Final games total: 383
- Rank: #49
- Score: 3.69/5
Ludum Dare 33 Jam: Coin Block Clicker
Theme: You are the MonsterRules:
- August 21st, 2015 8pm CST to August 24th, 8pm CST (~Friday to Monday)
- 72 hours to make a video game
- Free to use any tools, libraries, and base-code.
- Free to use any Art/Music/Audio, but you must opt out of said voting category.
Notables:
- My second Ludum Dare
- My first game with actual writing/narrative.
- Unity Web Player died right in the middle of the jam voting period.
Ratings Page
Play Here
Results: Overall: 13.2% (201/1526)
- Final games total: 1526 (Jam)
- Rank: #201 (Overall)
- Score: 3.63/5 (Overall)
Ludum Dare Results:
![]() | Coolness (52) | 72% |
#85 | Humor(Jam) | 3.84 |
#88 | Innovation(Jam) | 3.77 |
#201 | Overall(Jam) | 3.63 |
#243 | Fun(Jam) | 3.46 |
#248 | Mood(Jam) | 3.50 |
#298 | Theme(Jam) | 3.74 |
#568 | Audio(Jam) | 2.62 |
#679 | Graphics(Jam) | 3.05 |
Total Entries: 2725
Jam: 1526
Compo: 1199