- Open up Unity and create a new project.
- Project Location needs to be an empty folder, which is why we create the project first.
- I generally ignore the starting packages, because I make everything I need on my own.
- Save the scene as gameplay.unity into the assets folder.
- Create Resources folder and Scripts folder under Assets.
- Create Art folder in the root project directory (now know as projectDir) for all of the art project files.
- Click Assets > Sync Monodevelop Project to create the c-sharp project.
- Use the projectname-csharp.sln when opening Visual Studio 2010 Express.
- "git init" in the projectDir.
- Add .gitignore to projectDir. This tells git to ignore certain files and folders in the project. It contains the following values, each on a new line.
- dump (something I use internally, as a place to store temp art files )
- Create a new repo by clicking the create button.
- Take note of the command line directions to be able to add the remote later.
- git add everything and commit.
- I use TortoiseGit as a nice and quick QUI for all my git needs.
- The .gitignore file should have removed quite a few files.
- You should be committing pretty much everything remaining in your projectDir.
- Push to Bitbucket
- Bitbucket actually gives you the git commands to add the remove origin and do the first push.
- I prefer to set up the remote in TortoiseGit.
- Remote: The name of the remote
- URL: The url to the repo (https://[user]@bitbucket.org/[user]/[project].git
- Click "add new/save"
And that's the basics of my setup when I make a new Unity project. Nothing particularly special here, just setting up Unity, C-sharp proj, .gitignore, git, and Bitbucket.